Particulates are invisible to the human eyes elements present in atmosphere. Particulates also can be a sand, salt, snow or drops of rain. Particles are the visual representation of the phenomena of particulates created with computer algorithms. What if we can take Particles from the computer screen and render them in physical form controlling their behaviour and subsequently the look of the landscape which is created by particles?
From the phenomena of Northern Lights and Sun/Star dust which bombard Earth atmosphere all the time, drops of rain and the physics influencing creation of waves to singing dunes made by sliding sands of deserts - the natural representation of particulates is always amazing, hypnotic and transcendental.
"Particulates that Matter" is a journey through exploration of various mechanisms composing behaviour of the physical particles through robotics, electro-magnets, iron dust, graphite and computer algorithms.
The aim - to create a modular system where physical particulates of graphite dust can form any shape and situation programmed within the software. The result - a physical installation/sculpture with particles being influenced by real time environmental data of Earth magnetic fields.
"Particulates that Matter" is currently in an experimental stage.
Metal Dust and Electromagnets experiment. Sound made using granular synthesis method
The sound is generated with granular synthesis, where every particle in the particle system has a grain of the granular synth travelling with it. To let the sound travel with the physical particles we are planning to make a grid of speakers (see image for an example of that could like) so that the sound can physically move with the particles. On thing that has to be researched but would be very interesting is whether the speaker’s magnets can be used to control the movements of the particles.